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Adventure Quest Guide

General:
This Adventure Quest Guide is about the Online Single Player Flash RPG Game Adventure Quest(AQ) which are updated on an ongoing basis by Artix Entertainment who started developing the game in 2002.

DISCLAIMER: This Adventure Quest Guide contains information that can be considered as spoiling in nature. Answers how to solve certain things can be found within. If you are specifically looking for this kind of information you can check out the Adventure Quest Hints.


The Plot:adventure quest guide lore
The world that the game takes place in is called Lore and is the home for the Atrix own created game genre ranging from MechQuest to Dragon Fable (which are other games like adventure quest) that are set 5000 to 5 years back in AQ's history.





This review is based upon my own experiences with playing the game and high quality information from online sources (the largest informational contribution is from wikipedia). I have re-formatted these pieces together for a better fit.

The primary focus in AQ is to fight monsters in a turn based fighting system. As with any rpg game you can arm your character with a multitude of weapons (magical or regular ones), armors, spells, potions etc. Purchase pets that fights for your side and when you slay monsters you gain Experience points (XP) and off course the precious gold that we all like.

The XP allows you to gain levels which grants you more Mana, Health and other attribute points. Gold is used to purchase Items, potions, weapons, armors, train with the various trainors and pretty much anything that is for sale! There is a lot of information covered within the Adventure Quest Guide that I have gathered so make yourself comfy and lets get cracking.


The Combat System:
Adventure Quest Online Game Combat SystemAs I wrote above the development team designed this game around the battle with monsters as such you will see plenty of action. Here is an insight into how the combat system is set up.

When you arrive in combat the monsters attribute points are compared with your own and the initiating attack goes to the one with the advantage. (Luck is the dominating attribute in determining this)

On the enemy side is the monster(s) and yes they can be more than one and on your side is you, your pet(if you have one) and a guest/companion (which can be acquired through quests etc).

As with some games equipping or changing weapons, shields, armor etc does not usually take a round but there are weapons and items that DO TAKE A ROUND so pay attention. Some Monsters can also call for reinfocements which does not deplete the round for them.

The outcome of the battle is influenced significantly depending on the difference in attributes between the player and the monster also including the "defense modifiers" for the various elements ( eight in total). Contrary to many rpg games a HIGHER defense modifer indicates an attack with that elemental damage does MORE Damage. Paying attention to the various Elements are also cruical. The Elementes are covered further along in the Adventure Quest Guide.

You also have Defense modifiers for Melee, Ranged and Magic (which are the three methods of attack that you can make).

When it has been determined who attacks first you can use a "regular" attack or a magic attack. Magic attacks cost Mana Points (MP) and regular attacks can depending on the weapon include special attacks such as a water cascade or lightning depending on the weapons attributes.

Battle commences until either you or the monster has 0 HP at which point the battle is over. Once over if you are the victor you get XP, and/or Gold and somethimes Z-Tokens which can be used to purchase special items.

If you die you don't loose anything and gets returned to the town by the Grim Reaper (I didn't know he could be that nice) but your death is saved in the Game Database
(and obviously not here in the Adventure Quest Guide).


Skill Points:
Skill Points are a rather new addition (at the time of writing) is indicated by a Green Bar which is simlar to the Mana Points bar and with the skill points you can use Class Armour Abilities.

When you create your character for the first time you recieve 50 SP's and you gain 5 points per level after that.

When you have just logged into the game you start with 0 SP and as each turn in battle passes you gain SP until the bar is filled.

A Key feature that Skill Points allow you is the ability to flee from combat. This is of major importance since some monsters suffer from lycanthropy and it isn't nice if your mage gets turned into a werewolf and has to fight with fists instead of spells. If you don't have any SP's you simply cannot flee.

The cost for fleeing is dependant on the Monsters Level (higher level, higher cost.

Oh and if you die, your SP's are reset to zero so it might be a good idea to learn when to stay and fight and when not to!

Elements:
Adventure Quest Online Game Water Element PictureAdventure Quest Online Game Energy Element PictureAdventure Quest Online Game Earth Element PictureAdventure Quest Online Game Wind Element PictureAdventure Quest Online Game Light Element PictureAdventure Quest Online GameDarkness Element PictureAdventure Quest Online Game Fire Element PictureAdventure Quest Online Game Ice Element Picture
As I mentioned at the top of this Adventure Quest Guide there are 8 primary elements (Earth, Wind, Water, Energy, Fire, Ice, Light and Darkness) in addition there are some hidden elements (Void for instance which on wikipedia apparently is confirmed by Atrix Staff).

The elements have one opposite or "weak" element which allows for more effective attacks if used properly.

To attack efficiently Use:

  • Water to attack Energy
  • Energy to attack Water
  • Earth to attack Wind
  • Wind to attack Earth
  • Light to attack Darkness
  • Darkness to attack Light
  • Fire to attack Ice
  • Ice to attack Fire
Paying attention to which element that the monsters originate from will decide the outcome of many battles for you. If you attack them with their primary element you might even end up healing them! Also pay attention to that monsters might originate from more than one element so choose wisely so that you do a max amount of damage. Certain weapons also give damage from multiple elemental sources.

Pets and Guests / Companions:
In your struggle against the monsters you will find yourself with purchased pets, and sometimes you get aid from Guests or other Companions that will accompany you through your struggles. Some pets heals you others fight for you and as with monsters and the elements it's important to pay attention to from which element your pet attack comes from so your pet doesn't heal the monster by mistake. You have can choose to send your pet away (temporarily) during combat.
Adventure Quest Online Game Demon Wolf Picture

Pets do not attack each round (which is a darn shame) and more powerful pets costs more gold.

Guests / companions on the other hand is obtained during quests or summoned by spells.

  • The primary attribute that affects how many times a Guest or pet attacks is Charisma
                Demon Wolf

Attributes:

There are six attributes that applies in combat that is covered in this Adventure Quest Guide:
  • Strength (STR) increases random damage of melee and ranged attacks as well as the accuracy of melee attacks.
  • Dexterity (DEX) increases the random damage of ranged attacks, the accuracy of all types of attacks and the ability to block attacks.
  • Intellect (INT) increases the random damage of magic attacks, the accuracy of magic attacks, and the characters maximum MP.
  • Endurance (END) increases the characters maximum HP.
  • Charisma (CHA) increases the damage and atack frequence of pets and guests.
  • Luck (LUK) increases a characters chance of starting the battle, finding a treasure chest, dodging monster attacks and affects accuracy for all attack types slightly increases the chance to block an attack. The affect is smaller than the other attributes.
You can un-train attribute points if you want to re-train (re-distribute) them by doing a quest called "Deaths domain" and loosing to an aptly named Sir Pwnsalot. You will loose the money that it took to train those attribute points. Once you have found Sir Pwnsalot Guardians and X-Guardians have free access in the Guardian Tower by teleporting to the "Un-Trainer"

 

Personal Reflections:
If you have played any RPG game before you will recognise the character system easily. You have all the standard attributes and they work similarly as they always have done.

It takes some time getting into the combat system but once you have gotten the hang of it is really a rather streamlined process. Don't be to fast with buying your first pet you can choose a companion for free at first and then you can mix some ingredients in the magic shop to create a stone that helps you in combat. Next it's time to check out the Class system that I covered in page two of the Adventure Quest Guide.

1 | 2 | 3 | 4
Next:Classes

Adventure Quest Guide last updated: 14FEB2008


Related Information:

Related Websites:
Adventure Quest Website




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